Is Too Easy or Too Hard Worse in a Game
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"The game is too easy" is honestly more of a pro than a con for me
- Thread starter Spinosaurus
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Recently did that with Resident Evil Village. Doing a no upgrade playthrough on Standard was a really nice difficulty balance.

- #205
But I appreciate the inherent subjectivity of difficulty, multiple difficulty options are a must. And stop locking difficulty options behind shit like ninja dog mode, or needing to beat the game to unlock hard mode.

- #206
Easier to make something more challenging than it is to make something "easy". Game too easy? Then do some self-imposed challenges IMO.
I've been doing that with pokemon for the last decades and gamefreak just couldnt let that stand and ruined it forever

- #207
Too easy to me is when you can just hold forward and mash attack to get through everything. At that point i'd rather do something else.

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If I want a real challenge that isn't frustrating, I'll boot up Apex Legends.

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Survivor games I generally like to be difficult unless the difficulty bumps are bullshit. I've never played a difficulty less than survivor in TLoU:II and as far as I am concerned, that is the best way to play the game.
Days Gone was too easy even on Hard mode, but I heard survivor mode was a bit frustrating at times so I avoided that. Should have bumped it up to Hard mode II.
The Witcher 3 I played on the second to easiest mode because the combat at higher difficulties was not fun lol. Combat also wasn't the games strong suit. However, I cranked up Gwent difficulty to its hardest and even that was too easy, albeit more enjoyable than the default which was like playing with your food level of challenge.
Spider-Man on the other hand, feels perfect at the default "Amazing Spider-Man" difficulty setting. I want to feel like a fucking super hero. Not get beat up routinely by random grunts on top of buildings. So I avoid the most challenging difficulty setting there.
All in all, it really depends. Some games really are better at the most challenging difficulties though. TLoU:II being one of them.

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Yep, as a 41 year old I simply won't repeat sections of gameplay over and over again like I used to be able to do when I was young.I'm with you OP. As I get older I tend to play games on the easier difficulty because I just want to enjoy the game. I do not have the patience for constant game overs like I used to.
I have way too much stuff to watch/read/play to waste time doing that.

- #215
I love a brisk, casual 4 hour game. I do not love a "brisk", casual 30 hour game. 100% fuck that shit.

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Returnal I feel conflicted on, when I started it I was quickly hitting a wall trying to beat the first boss, which bummed me out because the narrative elements were so good that I wanted badly to see the rest of Selene's story play out. That was definitely hindered by the difficulty. And while I soldiered on and managed to beat the first boss and went on to get through the fourth one I ended up putting it down after that due to general fatigue from the time investment and core loop. While a lot of the highs I had with the game came from overcoming difficult spots I would have preferred more accessibility options just the same in order to experience the story in its entirety. I ended up watching all the cutscenes and house segments on YT but that obviously isn't as satisfying or has the same effect vs getting there on your own controlled journey/playthrough.
Overall I like a good challenge with certain games, but moreso ones with little story, or more ambient story elements like in Soulslikes.

- #218
I just can't really stand modern games that are obscenely difficult as much as I used to.
Too many games on the market, too little time to play them.

- #220
That's where I'm at. There are easy games and there's rolling over the back of an entire camp of orcs in Shadow of Mordor until they're dead without taking any damage.My problem is when a game is so easy that you don't need to do any of the game mechanics and you can just spam a simple move or tactic. Like if you have a whole crafting or consumables system but there is no point since you can walk through the game without engaging it at all and if you do use it it makes the game even more of a cake walk.

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- #222
Things like base PSO2 for example, when it became far too easy, the sense of progression was completely lost. You have no reason to play and get the new gear if the new gear is never needed in the first place and the only rewards are gear. The game should be designed around whatever difficulty you choose. So I'm a person who doesn't want a game that's designed to be easy made hard arbitrarily and I don't want games that are designed to be hard made easier if I'm unable to get the experience I'm expecting.
Permadeath in Fire Emblem is another example. I would be really upset if I couldn't play like that because it plays into the narrative and how much I really care about the characters if they die. It makes it so I really have to think about things. I however am also okay with them giving the option to turn off permadeath as long as I can still play the game the way I used to play it.
I personally like challenging games, but more so enjoy games that are designed with their difficulty and vision in mind. I don't like a game that's just hard artificially where the difficulty doesn't actually add to the gameplay design itself. A good example of that would be the base version Ninja Gaiden 3. That games difficulty balance was way worse than previously. The enemies had way too much hp and Ryu had far less options to deal with the attacks they were dealing compared to previous versions. The lack of mobility and tools combined with some really wonky AI and drawn out fights that didn't feel rewarding to get past made for an unappealing game.
So yeah bring on the challenge! Variety in gaming is awesome! The lack of options sometimes makes for a totally unique experience and that part is cool to me. Some people might not like it, but that's okay. It's totally okay to not play games that are too hard or too easy. It's also okay to dislike games other people like. It's merely preference.

- #223
I like easy games sometimes
Sometimes I want challenge
I'm on my third playthrough of Stellaris this month
I enjoy overcoming overwhelming odds to be the biggest empire in the galaxy
When I play uncharted I play on "normal" the first time to do whatever I want and progress
When I play for a second time I enjoy playing on hard, I force my way doing the most cinematic combat possible. I die a lot until I am able to defeat everyone

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- #225
I still enjoy a challenging game where an easy mode isn't available, but it has to be a lot more interesting to get me to commit to seeing it through compared to an easier game.

- #226
I never said anything about hard games.Disagree, to create fun in a game that rely on how hard it is, are often bad games
It's all about the topic, games need some challenge to be engaging and fun, especially in normal/default difficulty. If a game is being too easy then it means that it's not engaging at all. Boring.

- #227
Some of us just wanted the narrative side in 13S and were glad to have a way to just get through the RTS as quick and painlessly as possible. It was good that two of the difficulty modes were easier.
So here's the thing though - just having one easy mode would give you that option.
Instead, even the normal mode of 13 Sentinels is piss easy. So the majority of players (assuming they don't put it on hard) probably won't get any level of challenge from the gameplay. And it's actually worth playing when you have to think about it.
So this is exactly my point about how the default difficulty should at least leverage all the gameplay features. If normal is too much, then you can go down to easy... But don't make normal easy

- #228
What annoys me is that every time we have a thread like this people post the same "I have a job and kids so I don't want hard games". You can want whatever you want, but please drop the assumptions. People can have work, family and like harder games as well
Yeah, I feel this way as well. Though I think it mainly comes down to how you approach gaming. Some people just want to play as many games as possible it seems, so spending less time on each is their goal. Myself with my limited time I'd rather play fewer games but still have the challenge, and if that means it takes me 2+ months to finish one game then so be it.
Though personally most of my gaming time is grinding competitive multiplayer games.

- #229
This is really where I'm at in the end. I love games that challenge me, but I'm just so mentally exhausted from dealing with an illness every day that most of the time I just want something relaxing and easy to get into to have an escape from that fatigue. I love SMT but it's so much easier for me to just boot up a Pokemon game to serve as a distraction and generally have a more pleasant time. All the comments about how easy DQXI is just makes me want to pick it up more honestly.Chronic illness is a motherfucker. I wouldn't put myself in that category, but I have been sick several times for months on end (as late as last summer), and I'm also getting older, so I spend a lot of time just kind of feeling like shit. As I get older it also feels like illness or trauma short-circuits my brain and leaves me without the mental energy for taxing things, including tough games. I'm playing Dishonored 2 right now, and I absolutely love it. But a lot of the time I can't play it because it's too demanding, so I end up turning on something that I like a lot less but also demands less of me.

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Except for when it didn't. There was a lot of frustration, without going into too much detail. You all know what the deal is with that game. But still, It was great.
some games though, yah I just want to experience the story. I didn't play Nier: automata with the auto combat on but I sure as hell played Gesalt remaster with it on. However, that's more because the combat was a lot worse in that game. it was a real slog.
I guess, when I enjoy the mechanics of a game a lot I want to be engaged by them, which playing on easy really can't ever do in my opinion. I feel like If I need to put a game on easy to get through it then I just lose interest. Xcom: enemy unknown is an example. I could never get into that game for this exact reason. It just wasn't a fun game with the difficulty toned down but even on the default difficulty it was an exercise in extreme frustration

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The only cases where it's fine for me is when I'm just there for the story but that's rarely the case.

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Now I don't just play hard games so that's not the only way games can engage my mind but it does at least need help me along to interact with it's systems and not let me just mash through and ignore them.

- #242
Thank you.What annoys me is that every time we have a thread like this people post the same "i have a job and kids so i dont want hard games". You can want whatever you want, but please drop the assumptions. People can have work, family and like harder games as well
It's OK to admit you're not great at games or want an easy ride but these are nonsense excuses.

- #243
Personally I wish more games had hard modes, because I get bored if I can run trough a game blind-folded. I need it to require my attention.


- #245
However, if a game is so damn easy I can safely ignore half its mechanics and never drop a sweat it better has an amazing story that carries me through the game.

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I used to play games on the Easy difficulty until Normal became the new Easy mode, at that point I switched to Normal.
It depends on the game though, Bloodborne is my GOAT, and I've finished every souls game (Some multiple times) and a lot of Souls-likes without being frustrated or annoyed, but I can no longer tolerate old school games with their "restart at the beginning" death mechanic or cheap death traps.

- #248
Take Kirby for instance, the games are incredibly easy to beat, however thanks to the level design combined with the fact that you lose powers after taking a couple hits you are pushed to keep getting and experimenting with new powers. As a result I wouldn't say Kirby is too easy.
On the other hand you could have an action game which is technically more difficult than a kirby game, however you can get through it comfortably just using basic attacks and healing when necessary, a perfect example of this being Kingdom Hearts 2 and 3 on any difficulty other than critical mode.

- #249
But also, engaging with mechanics is why i like games, and not having to think about what i'm doing is just boring.
Still, there are games that have gameplay that isn't really about "mastering" anything or heavy narrative components. And i'm like those too.
But like, an action game where i can never get hit or a strategy game where i don't have to plan... i wouldn't play that.

- #250
It isn't to say that easy games can't be good, but they need some gameplay complexity to make up for the lack of difficulty.
Source: https://www.resetera.com/threads/the-game-is-too-easy-is-honestly-more-of-a-pro-than-a-con-for-me.437009/page-5
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